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Undefined
By: Guest | Date: Aug 27 2023 22:03 | Format: None | Expires: never | Size: 78 KB | Hits: 134

  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/BombRushCyberfunk/Bomb Rush Cyberfunk_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/BombRushCyberfunk/MonoBleedingEdge/etc'
  3. Initialize engine version: 2021.3.27f1 (ca3ffb99bcc6)
  4. [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/BombRushCyberfunk/Bomb Rush Cyberfunk_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1; jobified=1
  6. Direct3D:
  7.     Version:  Direct3D 11.0 [level 11.1]
  8.     Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  9.     Vendor:   NVIDIA
  10.     VRAM:     6043 MB
  11.     Driver:   31.0.15.3699
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in  0.248 seconds
  14. <RI> Initializing input.
  15.  
  16. <RI> Input initialized.
  17.  
  18. <RI> Initialized touch support.
  19.  
  20. UnloadTime: 1.372000 ms
  21. Core.Awake(): Version: 1.0.19735
  22. Core.Awake(): Initial quality setting: Ultra
  23. Core.Awake(): Initial resolution: 3840 x 2160 @ 60Hz
  24. Core.Awake(): Initial language: English
  25. Core.Awake(): Platform data loaded: WindowsPlatformData
  26. Joystick connected ("Controller (XBOX 360 For Windows)").
  27. Joystick reconnected ("Controller (XBOX 360 For Windows)").
  28. <RI.Hid> Failed to create device file:
  29.  e7 All pipe instances are busy.
  30. <RI.Hid> Failed to create device file:
  31.  e7 All pipe instances are busy.
  32. <RI.Hid> Failed to create device file:
  33.  e7 All pipe instances are busy.
  34. <RI.Hid> Failed to create device file:
  35.  e7 All pipe instances are busy.
  36. Unloading 5 Unused Serialized files (Serialized files now loaded: 20)
  37. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 9280.
  38. Total: 19.940400 ms (FindLiveObjects: 0.653000 ms CreateObjectMapping: 0.312300 ms MarkObjects: 18.902600 ms  DeleteObjects: 0.072100 ms)
  39.  
  40. Unloading 1 Unused Serialized files (Serialized files now loaded: 20)
  41. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 9280.
  42. Total: 18.895000 ms (FindLiveObjects: 0.630300 ms CreateObjectMapping: 0.242800 ms MarkObjects: 17.970400 ms  DeleteObjects: 0.051100 ms)
  43.  
  44. Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha, Cutoff)': fallback shader 'Transparent' not found
  45. BoxColliders does not support negative scale or size.
  46. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  47. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (41)"
  48. BoxColliders does not support negative scale or size.
  49. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  50. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (38)"
  51. BoxColliders does not support negative scale or size.
  52. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  53. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (15)"
  54. BoxColliders does not support negative scale or size.
  55. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  56. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (14)"
  57. BoxColliders does not support negative scale or size.
  58. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  59. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (40)"
  60. BoxColliders does not support negative scale or size.
  61. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  62. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (15)"
  63. BoxColliders does not support negative scale or size.
  64. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  65. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (14)"
  66. BoxColliders does not support negative scale or size.
  67. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  68. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_East/Buildings/MallRightCorner/SQ_ResidenceBlock02"
  69. Unloading 3 Unused Serialized files (Serialized files now loaded: 20)
  70. Unloading 3187 unused Assets to reduce memory usage. Loaded Objects now: 9321.
  71. Total: 24.958200 ms (FindLiveObjects: 1.028100 ms CreateObjectMapping: 0.506900 ms MarkObjects: 17.920400 ms  DeleteObjects: 5.502200 ms)
  72.  
  73. BoxColliders does not support negative scale or size.
  74. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  75. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/MallEntrance/M_MaintenanceShaft (9)"
  76. BoxColliders does not support negative scale or size.
  77. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  78. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/TGreenBox (4)"
  79. BoxColliders does not support negative scale or size.
  80. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  81. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/MallEntrance/M_BigWallMetal (12)"
  82. BoxColliders does not support negative scale or size.
  83. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  84. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/MallEntrance/M_BigWallMetal (8)"
  85. BoxColliders does not support negative scale or size.
  86. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  87. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/MallEntrance/M_SpottedWall (5)"
  88. BoxColliders does not support negative scale or size.
  89. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  90. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/MallEntrance/M_PillarWhite (9)"
  91. BoxColliders does not support negative scale or size.
  92. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  93. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_Center/Square_Center_Buildings/BreakableOffice/BarredOfficeBlue (38)"
  94. BoxColliders does not support negative scale or size.
  95. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  96. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_Center/Square_Center_Buildings/BreakableOffice/BarredOfficeBlue (41)"
  97. BoxColliders does not support negative scale or size.
  98. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  99. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/TGreenBox (6)"
  100. BoxColliders does not support negative scale or size.
  101. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  102. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_Center/Square_Center_Buildings/BreakableOffice/BarredOfficeBlue (40)"
  103. BoxColliders does not support negative scale or size.
  104. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  105. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_BackAlley/Square_BackAlley_Buildings/DH_BrownBox (33)"
  106. BoxColliders does not support negative scale or size.
  107. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  108. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_BackAlley/Square_BackAlley_Buildings/DH_BrownBox (37)"
  109. BoxColliders does not support negative scale or size.
  110. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  111. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_BackAlley/Square_BackAlley_Buildings/DH_BrownBox (36)"
  112. BoxColliders does not support negative scale or size.
  113. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  114. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_Entrance/Square_Entrance_Base/Ground Elements/Walls_EntranceAlley (5)"
  115. BoxColliders does not support negative scale or size.
  116. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  117. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_Entrance/Square_Entrance_Base/Ground Elements/Walls_EntranceAlley (4)"
  118. BoxColliders does not support negative scale or size.
  119. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  120. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/TGreenBox (7)"
  121. BoxColliders does not support negative scale or size.
  122. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  123. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/TGreenBox (8)"
  124. BoxColliders does not support negative scale or size.
  125. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  126. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_Center/Square_Center_Buildings/Backalley West Front/DH_BrownBox (39)"
  127. BoxColliders does not support negative scale or size.
  128. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  129. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_Center/Square_Center_Buildings/Backalley West Front/Tower_OfficeTileSmall (20)"
  130. Unloading 2 Unused Serialized files (Serialized files now loaded: 20)
  131. Unloading 1951 unused Assets to reduce memory usage. Loaded Objects now: 9320.
  132. Total: 24.461200 ms (FindLiveObjects: 0.925200 ms CreateObjectMapping: 0.363900 ms MarkObjects: 18.108100 ms  DeleteObjects: 5.063400 ms)
  133.  
  134. BoxColliders does not support negative scale or size.
  135. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  136. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (3)"
  137. BoxColliders does not support negative scale or size.
  138. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  139. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/Osaka_Side40m (10)"
  140. BoxColliders does not support negative scale or size.
  141. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  142. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_BeamHor02 (6)"
  143. BoxColliders does not support negative scale or size.
  144. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  145. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/Osaka_Side40m (11)"
  146. BoxColliders does not support negative scale or size.
  147. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  148. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_BeamHor02 (7)"
  149. BoxColliders does not support negative scale or size.
  150. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  151. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/BaseStructures_OsakaDream/OsakaDreamAssets/3StepFinish/EntranceGate (1)/Shop06 (15)/Shop6Front/Shop6Ad"
  152. BoxColliders does not support negative scale or size.
  153. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  154. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (5)"
  155. BoxColliders does not support negative scale or size.
  156. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  157. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/Gameplay_OsakaDream/IamGlassHi/SecretBoostBreakableGlassDoorBig (5)/SGBluePillarLeft"
  158. BoxColliders does not support negative scale or size.
  159. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  160. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Gates/Buildings/TheRedKnife/OS_RedShardBase02 (1)"
  161. BoxColliders does not support negative scale or size.
  162. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  163. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (6)"
  164. BoxColliders does not support negative scale or size.
  165. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  166. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_BeamHor02 (8)"
  167. BoxColliders does not support negative scale or size.
  168. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  169. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaStart/NotVisibleFromBridge/Buildings_OsakaStart/North/Buildings/OS_ApartmentBlock01 (6)"
  170. BoxColliders does not support negative scale or size.
  171. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  172. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaBridge/OsakaBridgeNotVisibleFromStart/GameplayElements_OsakaBridgeNotVisibleFromStart/fences/OsakaBalustradeS (45)"
  173. BoxColliders does not support negative scale or size.
  174. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  175. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/BaseStructures_OsakaDream/OsakaDreamAssets/GoldRidgeOsakaPathway (8)"
  176. BoxColliders does not support negative scale or size.
  177. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  178. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaBridge/GoldenGaiDistrictNotVisibleFromPit/GoldenGaiDistrict/OS_BottomBox6Big (8)"
  179. BoxColliders does not support negative scale or size.
  180. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  181. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/BaseStructures_OsakaDream/OsakaDreamAssets/3StepFinish/EntranceGate (1)/Shop06 (15)/Shop6Front/Shop6Side"
  182. BoxColliders does not support negative scale or size.
  183. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  184. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/BaseStructures_OsakaDream/OsakaDreamAssets/3StepFinish/EntranceGate (1)/Shop06 (13)/Shop6Front/Shop6Side"
  185. BoxColliders does not support negative scale or size.
  186. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  187. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (6)"
  188. BoxColliders does not support negative scale or size.
  189. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  190. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaTopStreet/Buildings_OsakaTopStreet/OS_OfficeBlockSmall (29)"
  191. BoxColliders does not support negative scale or size.
  192. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  193. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Gates/Buildings/TheRedKnife/OS_RedShardBase02 (2)"
  194. BoxColliders does not support negative scale or size.
  195. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  196. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaMidStreet/Buildings_OsakaMidStreet/Mid/OS_OfficeBlockSmall (13)"
  197. BoxColliders does not support negative scale or size.
  198. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  199. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (7)"
  200. BoxColliders does not support negative scale or size.
  201. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  202. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaMidStreet/Buildings_OsakaMidStreet/EntranceLeft/OS_MusicStore_Base (25)"
  203. BoxColliders does not support negative scale or size.
  204. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  205. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (7)"
  206. BoxColliders does not support negative scale or size.
  207. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  208. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaMidStreet/OsakaMidStreetC/Props_OsakaMidStreetC/propsRightB/MascotPhoneyPoint/Hand001"
  209. BoxColliders does not support negative scale or size.
  210. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  211. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/BaseStructures_OsakaDream/OsakaDreamAssets/3StepFinish/EntranceGate (1)/Shop06 (13)/Shop6Front/Shop6Ad"
  212. BoxColliders does not support negative scale or size.
  213. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  214. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaBridge/OsakaBridgeNotVisibleFromStart/Buildings_OsakaBridgeNotVisibleFromStart/HO_RoofBox01 (18)"
  215. BoxColliders does not support negative scale or size.
  216. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  217. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (5)"
  218. BoxColliders does not support negative scale or size.
  219. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  220. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaRedStreet/Entry/Buildings_OsakaRedStreet_Beginning/OS_ApartmentBlock01 (14)"
  221. BoxColliders does not support negative scale or size.
  222. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  223. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPathway/NotVisibleFromPit/Buildings_OsakaPathway/OS_ApartmentBlock01 (13)"
  224. BoxColliders does not support negative scale or size.
  225. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  226. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaTopStreet/Buildings_OsakaTopStreet/EntranceLeft/Spices/MascotPhoneyPoint/Hand001"
  227. BoxColliders does not support negative scale or size.
  228. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  229. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Plane (1)"
  230. BoxColliders does not support negative scale or size.
  231. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  232. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaRedStreet/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (15)"
  233. BoxColliders does not support negative scale or size.
  234. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  235. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaMidStreet/BaseStructures_OsakaMidStreet/Sidewalks/Osaka_ColumnTri (1)"
  236. BoxColliders does not support negative scale or size.
  237. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  238. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/South/OS_ResidenceBlock01 (13)"
  239. BoxColliders does not support negative scale or size.
  240. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  241. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_BeamHor02 (3)"
  242. BoxColliders does not support negative scale or size.
  243. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  244. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Gates/Buildings/TheRedKnife/OS_RedShardBase02"
  245. BoxColliders does not support negative scale or size.
  246. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  247. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Gates/Buildings/TheRedKnife/OS_RedShardBase02 (3)"
  248. BoxColliders does not support negative scale or size.
  249. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  250. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Plane"
  251. BoxColliders does not support negative scale or size.
  252. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  253. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_PyramidBaseBlock (3)"
  254. BoxColliders does not support negative scale or size.
  255. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  256. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_BeamHor02 (3)"
  257. BoxColliders does not support negative scale or size.
  258. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  259. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaBridge/OsakaBridgeNotVisibleFromStart/GameplayElements_OsakaBridgeNotVisibleFromStart/fences/OsakaBalustradeS (44)"
  260. BoxColliders does not support negative scale or size.
  261. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  262. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaBridge/OsakaBridgeNotVisibleFromStart/GameplayElements_OsakaBridgeNotVisibleFromStart/fences/OsakaBalustradeS (46)"
  263. BoxColliders does not support negative scale or size.
  264. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  265. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaStart/NotVisibleFromBridge/Buildings_OsakaStart/North/Buildings/GameObject/Osaka_ColumnTri (8)"
  266. BoxColliders does not support negative scale or size.
  267. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  268. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/South/Osaka_BRect (7)"
  269. BoxColliders does not support negative scale or size.
  270. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  271. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/Osaka_Side40m (12)"
  272. BoxColliders does not support negative scale or size.
  273. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  274. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaTopStreet/Buildings_OsakaTopStreet/OS_OfficeBlockSmall (30)"
  275. BoxColliders does not support negative scale or size.
  276. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  277. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (8)"
  278. BoxColliders does not support negative scale or size.
  279. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  280. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Gates/Buildings/TheRedKnife/OS_RedShardBase02 (4)"
  281. BoxColliders does not support negative scale or size.
  282. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  283. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (8)"
  284. BoxColliders does not support negative scale or size.
  285. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  286. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaMidStreet/Buildings_OsakaMidStreet/Mid/OS_ApartmentBlock01 (15)"
  287. BoxColliders does not support negative scale or size.
  288. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  289. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/Gameplay_OsakaDream/IamGlassHi/SecretBoostBreakableGlassDoorBig (4)/SGBluePillarLeft"
  290. Can not play a disabled audio source
  291. Can not play a disabled audio source
  292. Can not play a disabled audio source
  293. Can not play a disabled audio source
  294. Can not play a disabled audio source
  295. Can not play a disabled audio source
  296. Can not play a disabled audio source
  297. Can not play a disabled audio source
  298. Can not play a disabled audio source
  299. Can not play a disabled audio source
  300. Can not play a disabled audio source
  301. Can not play a disabled audio source
  302. Can not play a disabled audio source
  303. fail combo encounter
  304. Can not play a disabled audio source
  305. Can not play a disabled audio source
  306. Can not play a disabled audio source
  307. Can not play a disabled audio source
  308. Can not play a disabled audio source
  309. Can not play a disabled audio source
  310. Can not play a disabled audio source
  311. Can not play a disabled audio source
  312. Can not play a disabled audio source
  313. Can not play a disabled audio source
  314. Can not play a disabled audio source
  315. Can not play a disabled audio source
  316. Can not play a disabled audio source
  317. Can not play a disabled audio source
  318. Can not play a disabled audio source
  319. Can not play a disabled audio source
  320. Can not play a disabled audio source
  321. Can not play a disabled audio source
  322. Can not play a disabled audio source
  323. Can not play a disabled audio source
  324. Can not play a disabled audio source
  325. Can not play a disabled audio source
  326. Can not play a disabled audio source
  327. Can not play a disabled audio source
  328. Can not play a disabled audio source
  329. Can not play a disabled audio source
  330. Can not play a disabled audio source
  331. Can not play a disabled audio source
  332. Can not play a disabled audio source
  333. Can not play a disabled audio source
  334. Can not play a disabled audio source
  335. Can not play a disabled audio source
  336. Can not play a disabled audio source
  337. Can not play a disabled audio source
  338. Can not play a disabled audio source
  339. Can not play a disabled audio source
  340. Can not play a disabled audio source
  341. Can not play a disabled audio source
  342. Can not play a disabled audio source
  343. Can not play a disabled audio source
  344. Can not play a disabled audio source
  345. Can not play a disabled audio source
  346. Can not play a disabled audio source
  347. Can not play a disabled audio source
  348. Can not play a disabled audio source
  349. Can not play a disabled audio source
  350. Can not play a disabled audio source
  351. Can not play a disabled audio source
  352. Can not play a disabled audio source
  353. Can not play a disabled audio source
  354. Can not play a disabled audio source
  355. Can not play a disabled audio source
  356. Can not play a disabled audio source
  357. Can not play a disabled audio source
  358. Can not play a disabled audio source
  359. Can not play a disabled audio source
  360. Can not play a disabled audio source
  361. Can not play a disabled audio source
  362. Can not play a disabled audio source
  363. Can not play a disabled audio source
  364. Can not play a disabled audio source
  365. Can not play a disabled audio source
  366. Can not play a disabled audio source
  367. Can not play a disabled audio source
  368. Can not play a disabled audio source
  369. Can not play a disabled audio source
  370. Can not play a disabled audio source
  371. Can not play a disabled audio source
  372. Can not play a disabled audio source
  373. Can not play a disabled audio source
  374. Can not play a disabled audio source
  375. Can not play a disabled audio source
  376. Can not play a disabled audio source
  377. Can not play a disabled audio source
  378. Can not play a disabled audio source
  379. Can not play a disabled audio source
  380. Can not play a disabled audio source
  381. Can not play a disabled audio source
  382. Can not play a disabled audio source
  383. Can not play a disabled audio source
  384. Can not play a disabled audio source
  385. Can not play a disabled audio source
  386. Can not play a disabled audio source
  387. Can not play a disabled audio source
  388. Can not play a disabled audio source
  389. Can not play a disabled audio source
  390. Can not play a disabled audio source
  391. Can not play a disabled audio source
  392. Can not play a disabled audio source
  393. Can not play a disabled audio source
  394. Can not play a disabled audio source
  395. Can not play a disabled audio source
  396. Can not play a disabled audio source
  397. Can not play a disabled audio source
  398. Can not play a disabled audio source
  399. Can not play a disabled audio source
  400. Can not play a disabled audio source
  401. Can not play a disabled audio source
  402. Can not play a disabled audio source
  403. Can not play a disabled audio source
  404. Can not play a disabled audio source
  405. Can not play a disabled audio source
  406. Can not play a disabled audio source
  407. Can not play a disabled audio source
  408. Can not play a disabled audio source
  409. Can not play a disabled audio source
  410. Can not play a disabled audio source
  411. Can not play a disabled audio source
  412. Can not play a disabled audio source
  413. Can not play a disabled audio source
  414. Can not play a disabled audio source
  415. Can not play a disabled audio source
  416. Can not play a disabled audio source
  417. Can not play a disabled audio source
  418. Can not play a disabled audio source
  419. Can not play a disabled audio source
  420. Can not play a disabled audio source
  421. Can not play a disabled audio source
  422. Can not play a disabled audio source
  423. Can not play a disabled audio source
  424. Can not play a disabled audio source
  425. Can not play a disabled audio source
  426. Can not play a disabled audio source
  427. Can not play a disabled audio source
  428. Can not play a disabled audio source
  429. Can not play a disabled audio source
  430. Can not play a disabled audio source
  431. Can not play a disabled audio source
  432. Can not play a disabled audio source
  433. Can not play a disabled audio source
  434. Can not play a disabled audio source
  435. Can not play a disabled audio source
  436. Can not play a disabled audio source
  437. Can not play a disabled audio source
  438. Can not play a disabled audio source
  439. Can not play a disabled audio source
  440. Can not play a disabled audio source
  441. Can not play a disabled audio source
  442. Can not play a disabled audio source
  443. Can not play a disabled audio source
  444. Can not play a disabled audio source
  445. Can not play a disabled audio source
  446. Can not play a disabled audio source
  447. Can not play a disabled audio source
  448. Can not play a disabled audio source
  449. Can not play a disabled audio source
  450. Can not play a disabled audio source
  451. Can not play a disabled audio source
  452. Can not play a disabled audio source
  453. Can not play a disabled audio source
  454. Can not play a disabled audio source
  455. Failed to create agent because it is not close enough to the NavMesh
  456. Can not play a disabled audio source
  457. Can not play a disabled audio source
  458. Can not play a disabled audio source
  459. Can not play a disabled audio source
  460. Can not play a disabled audio source
  461. Can not play a disabled audio source
  462. BoxColliders does not support negative scale or size.
  463. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  464. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s4/ch5s4_Offset/Other/dreamWarehouseCutsceneBlockout/DreamWarehouse/Osaka_Side40m (6)"
  465. BoxColliders does not support negative scale or size.
  466. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  467. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s4/ch5s4_Offset/Other/dreamWarehouseCutsceneBlockout/DreamWarehouse/Osaka_Side40m (8)"
  468. BoxColliders does not support negative scale or size.
  469. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  470. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s4/ch5s4_Offset/Other/dreamWarehouseCutsceneBlockout/DreamWarehouse/Osaka_Side40m (7)"
  471. BoxColliders does not support negative scale or size.
  472. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  473. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s4/ch5s4_Offset/Other/dreamWarehouseCutsceneBlockout/DreamWarehouse/Osaka_Side40m (9)"
  474. BoxColliders does not support negative scale or size.
  475. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  476. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s4/ch5s4_Offset/Other/dreamWarehouseCutsceneBlockout/DreamWarehouse/M_GreenTile (166)"
  477. Couldn't create a Convex Mesh from source mesh "Sphere" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  478. Can not play a disabled audio source
  479. Can not play a disabled audio source
  480. Can not play a disabled audio source
  481. Can not play a disabled audio source
  482. Can not play a disabled audio source
  483. Can not play a disabled audio source
  484. Can not play a disabled audio source
  485. Can not play a disabled audio source
  486. BoxColliders does not support negative scale or size.
  487. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  488. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s6c/DreamWarehouse/Osaka_Side40m (6)"
  489. BoxColliders does not support negative scale or size.
  490. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  491. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s6c/DreamWarehouse/Osaka_Side40m (7)"
  492. BoxColliders does not support negative scale or size.
  493. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  494. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s6c/DreamWarehouse/Osaka_Side40m (8)"
  495. BoxColliders does not support negative scale or size.
  496. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  497. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s6c/DreamWarehouse/Osaka_Side40m (9)"
  498. Unloading 2 Unused Serialized files (Serialized files now loaded: 20)
  499. Unloading 7684 unused Assets to reduce memory usage. Loaded Objects now: 9321.
  500. Total: 45.558800 ms (FindLiveObjects: 1.511000 ms CreateObjectMapping: 1.175900 ms MarkObjects: 14.297200 ms  DeleteObjects: 28.574000 ms)
  501.  
  502. Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha, Cutoff)': fallback shader 'Transparent' not found
  503. BoxColliders does not support negative scale or size.
  504. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  505. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (41)"
  506. BoxColliders does not support negative scale or size.
  507. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  508. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (38)"
  509. BoxColliders does not support negative scale or size.
  510. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  511. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (15)"
  512. BoxColliders does not support negative scale or size.
  513. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  514. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (14)"
  515. BoxColliders does not support negative scale or size.
  516. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  517. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (40)"
  518. BoxColliders does not support negative scale or size.
  519. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  520. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (15)"
  521. BoxColliders does not support negative scale or size.
  522. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  523. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (14)"
  524. BoxColliders does not support negative scale or size.
  525. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  526. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_East/Buildings/MallRightCorner/SQ_ResidenceBlock02"
  527. Unloading 2 Unused Serialized files (Serialized files now loaded: 20)
  528. Unloading 3196 unused Assets to reduce memory usage. Loaded Objects now: 9323.
  529. Total: 27.745900 ms (FindLiveObjects: 1.153200 ms CreateObjectMapping: 0.901800 ms MarkObjects: 18.462000 ms  DeleteObjects: 7.228200 ms)
  530.  
  531. Unloading 2 Unused Serialized files (Serialized files now loaded: 20)
  532. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 9327.
  533. Total: 14.353400 ms (FindLiveObjects: 0.764300 ms CreateObjectMapping: 0.256000 ms MarkObjects: 13.265200 ms  DeleteObjects: 0.067300 ms)
  534.  
  535. Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha, Cutoff)': fallback shader 'Transparent' not found
  536. BoxColliders does not support negative scale or size.
  537. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  538. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (41)"
  539. BoxColliders does not support negative scale or size.
  540. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  541. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (38)"
  542. BoxColliders does not support negative scale or size.
  543. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  544. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (15)"
  545. BoxColliders does not support negative scale or size.
  546. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  547. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (14)"
  548. BoxColliders does not support negative scale or size.
  549. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  550. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (40)"
  551. BoxColliders does not support negative scale or size.
  552. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  553. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (15)"
  554. BoxColliders does not support negative scale or size.
  555. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  556. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (14)"
  557. BoxColliders does not support negative scale or size.
  558. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  559. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_East/Buildings/MallRightCorner/SQ_ResidenceBlock02"
  560. Unloading 2 Unused Serialized files (Serialized files now loaded: 20)
  561. Unloading 3186 unused Assets to reduce memory usage. Loaded Objects now: 9327.
  562. Total: 26.541100 ms (FindLiveObjects: 1.181400 ms CreateObjectMapping: 0.812400 ms MarkObjects: 17.543300 ms  DeleteObjects: 7.003400 ms)
  563.  
  564. BoxColliders does not support negative scale or size.
  565. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  566. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/WallBlocks (11)"
  567. BoxColliders does not support negative scale or size.
  568. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  569. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/WallBlocks (13)"
  570. BoxColliders does not support negative scale or size.
  571. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  572. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/DreamMain/DH_DreamBuildings/PoloLongBuilding (1)/Tower_OfficeTileSmall (36)"
  573. BoxColliders does not support negative scale or size.
  574. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  575. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/GreenShop (3)"
  576. BoxColliders does not support negative scale or size.
  577. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  578. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/GreenShop (2)"
  579. BoxColliders does not support negative scale or size.
  580. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  581. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/GreenShop (8)"
  582. BoxColliders does not support negative scale or size.
  583. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  584. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/ApartmentBlock01 (2)"
  585. BoxColliders does not support negative scale or size.
  586. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  587. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/ApartmentBlock01 (3)"
  588. BoxColliders does not support negative scale or size.
  589. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  590. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/GreenShop (7)"
  591. BoxColliders does not support negative scale or size.
  592. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  593. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/ApartmentBlock01 (1)"
  594. BoxColliders does not support negative scale or size.
  595. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  596. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/openHill/Buildings_OpenHill/LBuilding (1)"
  597. BoxColliders does not support negative scale or size.
  598. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  599. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/DreamMain/DH_DreamBuildings/PoloLongBuilding (1)/Tower_OfficeTileSmall (21)"
  600. BoxColliders does not support negative scale or size.
  601. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  602. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/PM_BeamVert01 (13)"
  603. BoxColliders does not support negative scale or size.
  604. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  605. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/PM_BeamVert01 (15)"
  606. BoxColliders does not support negative scale or size.
  607. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  608. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/Osaka_Side40m (8)"
  609. BoxColliders does not support negative scale or size.
  610. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  611. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/CityBottomBox1 (4)"
  612. BoxColliders does not support negative scale or size.
  613. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  614. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/CityBottomBox1 (8)"
  615. BoxColliders does not support negative scale or size.
  616. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  617. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/Osaka_Side40m (7)"
  618. BoxColliders does not support negative scale or size.
  619. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  620. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/DH_RoofVent (1)"
  621. BoxColliders does not support negative scale or size.
  622. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  623. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/DH_RoofVent (7)"
  624. BoxColliders does not support negative scale or size.
  625. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  626. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/DH_RoofVent (5)"
  627. BoxColliders does not support negative scale or size.
  628. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  629. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/DH_RoofVent (4)"
  630. BoxColliders does not support negative scale or size.
  631. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  632. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/DH_RoofVent (6)"
  633. BoxColliders does not support negative scale or size.
  634. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  635. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/DH_RoofVent (2)"
  636. BoxColliders does not support negative scale or size.
  637. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  638. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/DH_RoofVent (3)"
  639. BoxColliders does not support negative scale or size.
  640. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  641. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/DH_RoofVent"
  642. BoxColliders does not support negative scale or size.
  643. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  644. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/DreamMain/DH_DreamGameplay/DeathZoneCameras/CameraZone (1)/trigger (3)"
  645. BoxColliders does not support negative scale or size.
  646. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  647. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/ApartmentBlock01 (4)"
  648. BoxColliders does not support negative scale or size.
  649. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  650. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/GreenShop (4)"
  651. BoxColliders does not support negative scale or size.
  652. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  653. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/downhill1/Buildings_downhill1/RedBlockyBlock/DH__OfficeBlockSmall (51)"
  654. BoxColliders does not support negative scale or size.
  655. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  656. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/DreamMain/DH_DreamBuildings/DH_MWallTileWhite (35)"
  657. BoxColliders does not support negative scale or size.
  658. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  659. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/PoolArea/walls (2)/Sprite (78)"
  660. BoxColliders does not support negative scale or size.
  661. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  662. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/court/Buildings_court/RedHouse/DH__OfficeBlockSmall (46)"
  663. BoxColliders does not support negative scale or size.
  664. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  665. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/court/Buildings_court/RedHouse/DH__OfficeBlockSmall (43)"
  666. BoxColliders does not support negative scale or size.
  667. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  668. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/openHill/Buildings_OpenHill/LBuilding (2)"
  669. BoxColliders does not support negative scale or size.
  670. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  671. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/downhill2/Gameplay_downhill2/SecretBoostBreakableGlassDoorBig/SGBluePillarLeft"
  672. BoxColliders does not support negative scale or size.
  673. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  674. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/ApartmentBlock01 (5)"
  675. BoxColliders does not support negative scale or size.
  676. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  677. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/WallBlocks (8)"
  678. BoxColliders does not support negative scale or size.
  679. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  680. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/WallBlocks (10)"
  681. BoxColliders does not support negative scale or size.
  682. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  683. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/WallBlocks (9)"
  684. BoxColliders does not support negative scale or size.
  685. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  686. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/GreenShop (11)"
  687. BoxColliders does not support negative scale or size.
  688. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  689. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/GreenShop (15)"
  690. BoxColliders does not support negative scale or size.
  691. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  692. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/DreamMain/DH_DreamBuildings/DH__OfficeBlockSmall (58)"
  693. BoxColliders does not support negative scale or size.
  694. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  695. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/DreamMain/DH_DreamBuildings/PoloLongBuilding (1)/Tower_OfficeTileSmall (24)"
  696. BoxColliders does not support negative scale or size.
  697. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  698. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/WallElements"
  699. BoxColliders does not support negative scale or size.
  700. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  701. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/PM_BeamVert01 (13)/PM_GridHor"
  702. BoxColliders does not support negative scale or size.
  703. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  704. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/PM_BeamVert01 (15)/PM_GridHor"
  705. BoxColliders does not support negative scale or size.
  706. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  707. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/DreamMain/DH_DreamBuildings/PoloLongBuilding (1)/Tower_OfficeTileSmall (19)"
  708. BoxColliders does not support negative scale or size.
  709. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  710. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/Osaka_Side40m (6)"
  711. BoxColliders does not support negative scale or size.
  712. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  713. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/downhill1/Buildings_downhill1/RedBlockyBlock/DH__OfficeBlockSmall (46)"
  714. BoxColliders does not support negative scale or size.
  715. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  716. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/GreenShop (9)"
  717. BoxColliders does not support negative scale or size.
  718. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  719. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/openHill/Buildings_OpenHill/LBuilding (3)"
  720. Can not play a disabled audio source
  721. Can not play a disabled audio source
  722. Can not play a disabled audio source
  723. Can not play a disabled audio source
  724. Can not play a disabled audio source
  725. Can not play a disabled audio source
  726. Can not play a disabled audio source
  727. Can not play a disabled audio source
  728. Can not play a disabled audio source
  729. Can not play a disabled audio source
  730. Can not play a disabled audio source
  731. Can not play a disabled audio source
  732. Can not play a disabled audio source
  733. Unloading 2 Unused Serialized files (Serialized files now loaded: 20)
  734. Unloading 3735 unused Assets to reduce memory usage. Loaded Objects now: 9322.
  735. Total: 30.008600 ms (FindLiveObjects: 1.077200 ms CreateObjectMapping: 0.642200 ms MarkObjects: 18.009100 ms  DeleteObjects: 10.279700 ms)
  736.  
  737. Core.HandleApplicationQuit(): Found exception while quitting game:
  738. Exception: Could not finish saving to safe file, the thread was aborted prematurely!
  739.   at Reptile.Core.WriteToSaveFiles () [0x0007c] in <7345fce7059547939a5116969ab1b9e1>:0
  740.   at Reptile.Core.HandleApplicationQuit () [0x00006] in <7345fce7059547939a5116969ab1b9e1>:0
  741. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  742. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  743. UnityEngine.Logger:LogException(Exception, Object)
  744. UnityEngine.Debug:LogException(Exception)
  745. Reptile.Core:HandleApplicationQuit()
  746. Reptile.Core:OnApplicationQuit()
  747.  
  748. Setting up 4 worker threads for Enlighten.
  749. Memory Statistics:
  750. [ALLOC_TEMP_TLS] TLS Allocator
  751.   StackAllocators :
  752.     [ALLOC_TEMP_MAIN]
  753.       Peak usage frame count: [0-1.0 KB]: 71028 frames, [1.0 KB-2.0 KB]: 278 frames, [2.0 KB-4.0 KB]: 3 frames, [4.0 KB-8.0 KB]: 10850 frames, [8.0 KB-16.0 KB]: 7106 frames, [16.0 KB-32.0 KB]: 19489 frames, [32.0 KB-64.0 KB]: 94415 frames, [64.0 KB-128.0 KB]: 132623 frames, [128.0 KB-256.0 KB]: 9286 frames, [256.0 KB-0.5 MB]: 67707 frames, [0.5 MB-1.0 MB]: 40259 frames, [1.0 MB-2.0 MB]: 420578 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 1 frames
  754.       Initial Block Size 4.0 MB
  755.       Current Block Size 4.4 MB
  756.       Peak Allocated Bytes 4.2 MB
  757.       Overflow Count 0
  758.     [ALLOC_TEMP_Loading.AsyncRead]
  759.       Initial Block Size 64.0 KB
  760.       Current Block Size 128.0 KB
  761.       Peak Allocated Bytes 128.0 KB
  762.       Overflow Count 0
  763.     [ALLOC_TEMP_Loading.PreloadManager]
  764.       Initial Block Size 256.0 KB
  765.       Current Block Size 0.5 MB
  766.       Peak Allocated Bytes 511.9 KB
  767.       Overflow Count 83930
  768.     [ALLOC_TEMP_Background Job.Worker 8]
  769.       Initial Block Size 32.0 KB
  770.       Current Block Size 32.0 KB
  771.       Peak Allocated Bytes 14.3 KB
  772.       Overflow Count 0
  773.     [ALLOC_TEMP_Job.Worker 6]
  774.       Initial Block Size 256.0 KB
  775.       Current Block Size 256.0 KB
  776.       Peak Allocated Bytes 188.6 KB
  777.       Overflow Count 0
  778.     [ALLOC_TEMP_Job.Worker 0]
  779.       Initial Block Size 256.0 KB
  780.       Current Block Size 256.0 KB
  781.       Peak Allocated Bytes 188.6 KB
  782.       Overflow Count 0
  783.     [ALLOC_TEMP_Background Job.Worker 10]
  784.       Initial Block Size 32.0 KB
  785.       Current Block Size 32.0 KB
  786.       Peak Allocated Bytes 8.0 KB
  787.       Overflow Count 0
  788.     [ALLOC_TEMP_Background Job.Worker 9]
  789.       Initial Block Size 32.0 KB
  790.       Current Block Size 32.0 KB
  791.       Peak Allocated Bytes 9.1 KB
  792.       Overflow Count 0
  793.     [ALLOC_TEMP_Job.Worker 5]
  794.       Initial Block Size 256.0 KB
  795.       Current Block Size 256.0 KB
  796.       Peak Allocated Bytes 188.6 KB
  797.       Overflow Count 0
  798.     [ALLOC_TEMP_Background Job.Worker 14]
  799.       Initial Block Size 32.0 KB
  800.       Current Block Size 32.0 KB
  801.       Peak Allocated Bytes 13.1 KB
  802.       Overflow Count 0
  803.     [ALLOC_TEMP_Background Job.Worker 6]
  804.       Initial Block Size 32.0 KB
  805.       Current Block Size 32.0 KB
  806.       Peak Allocated Bytes 7.1 KB
  807.       Overflow Count 0
  808.     [ALLOC_TEMP_Job.Worker 4]
  809.       Initial Block Size 256.0 KB
  810.       Current Block Size 256.0 KB
  811.       Peak Allocated Bytes 188.6 KB
  812.       Overflow Count 0
  813.     [ALLOC_TEMP_Job.Worker 3]
  814.       Initial Block Size 256.0 KB
  815.       Current Block Size 256.0 KB
  816.       Peak Allocated Bytes 188.6 KB
  817.       Overflow Count 0
  818.     [ALLOC_TEMP_Background Job.Worker 12]
  819.       Initial Block Size 32.0 KB
  820.       Current Block Size 32.0 KB
  821.       Peak Allocated Bytes 14.3 KB
  822.       Overflow Count 0
  823.     [ALLOC_TEMP_EnlightenWorker] x 4
  824.       Initial Block Size 64.0 KB
  825.       Current Block Size 64.0 KB
  826.       Peak Allocated Bytes 54 B
  827.       Overflow Count 0
  828.     [ALLOC_TEMP_Background Job.Worker 15]
  829.       Initial Block Size 32.0 KB
  830.       Current Block Size 32.0 KB
  831.       Peak Allocated Bytes 14.9 KB
  832.       Overflow Count 0
  833.     [ALLOC_TEMP_Background Job.Worker 1]
  834.       Initial Block Size 32.0 KB
  835.       Current Block Size 32.0 KB
  836.       Peak Allocated Bytes 14.9 KB
  837.       Overflow Count 0
  838.     [ALLOC_TEMP_Background Job.Worker 2]
  839.       Initial Block Size 32.0 KB
  840.       Current Block Size 32.0 KB
  841.       Peak Allocated Bytes 14.3 KB
  842.       Overflow Count 0
  843.     [ALLOC_TEMP_Background Job.Worker 7]
  844.       Initial Block Size 32.0 KB
  845.       Current Block Size 32.0 KB
  846.       Peak Allocated Bytes 13.1 KB
  847.       Overflow Count 0
  848.     [ALLOC_TEMP_UnityGfxDeviceWorker]
  849.       Initial Block Size 256.0 KB
  850.       Current Block Size 256.0 KB
  851.       Peak Allocated Bytes 16.4 KB
  852.       Overflow Count 0
  853.     [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
  854.       Initial Block Size 64.0 KB
  855.       Current Block Size 64.0 KB
  856.       Peak Allocated Bytes 0 B
  857.       Overflow Count 0
  858.     [ALLOC_TEMP_Background Job.Worker 5]
  859.       Initial Block Size 32.0 KB
  860.       Current Block Size 32.0 KB
  861.       Peak Allocated Bytes 14.3 KB
  862.       Overflow Count 0
  863.     [ALLOC_TEMP_Background Job.Worker 13]
  864.       Initial Block Size 32.0 KB
  865.       Current Block Size 32.0 KB
  866.       Peak Allocated Bytes 14.9 KB
  867.       Overflow Count 0
  868.     [ALLOC_TEMP_Job.Worker 1]
  869.       Initial Block Size 256.0 KB
  870.       Current Block Size 256.0 KB
  871.       Peak Allocated Bytes 188.6 KB
  872.       Overflow Count 0
  873.     [ALLOC_TEMP_Job.Worker 2]
  874.       Initial Block Size 256.0 KB
  875.       Current Block Size 256.0 KB
  876.       Peak Allocated Bytes 188.6 KB
  877.       Overflow Count 0
  878.     [ALLOC_TEMP_Background Job.Worker 3]
  879.       Initial Block Size 32.0 KB
  880.       Current Block Size 56.0 KB
  881.       Peak Allocated Bytes 52.5 KB
  882.       Overflow Count 0
  883.     [ALLOC_TEMP_Background Job.Worker 11]
  884.       Initial Block Size 32.0 KB
  885.       Current Block Size 32.0 KB
  886.       Peak Allocated Bytes 7.1 KB
  887.       Overflow Count 0
  888.     [ALLOC_TEMP_Background Job.Worker 0]
  889.       Initial Block Size 32.0 KB
  890.       Current Block Size 32.0 KB
  891.       Peak Allocated Bytes 14.9 KB
  892.       Overflow Count 0
  893.     [ALLOC_TEMP_Background Job.Worker 4]
  894.       Initial Block Size 32.0 KB
  895.       Current Block Size 32.0 KB
  896.       Peak Allocated Bytes 13.1 KB
  897.       Overflow Count 0
  898.     [ALLOC_TEMP_BatchDeleteObjects]
  899.       Initial Block Size 64.0 KB
  900.       Current Block Size 64.0 KB
  901.       Peak Allocated Bytes 54 B
  902.       Overflow Count 0
  903. [ALLOC_DEFAULT] Dual Thread Allocator
  904.   Peak main deferred allocation count 50610
  905.     [ALLOC_BUCKET]
  906.       Large Block size 4.0 MB
  907.       Used Block count 1
  908.       Peak Allocated bytes 4.0 MB
  909.       Failed Allocations. Bucket layout:
  910.         16B: 3 Subsections = 3072 buckets. Failed count: 4258030
  911.         32B: 20 Subsections = 10240 buckets. Failed count: 3724451
  912.         48B: 30 Subsections = 10240 buckets. Failed count: 2465703
  913.         64B: 75 Subsections = 19200 buckets. Failed count: 2615803
  914.         80B: 21 Subsections = 4300 buckets. Failed count: 1677856
  915.         96B: 84 Subsections = 14336 buckets. Failed count: 626164
  916.         112B: 11 Subsections = 1609 buckets. Failed count: 502006
  917.         128B: 12 Subsections = 1536 buckets. Failed count: 761703
  918.     [ALLOC_DEFAULT_MAIN]
  919.       Peak usage frame count: [8.0 MB-16.0 MB]: 10275 frames, [16.0 MB-32.0 MB]: 1223 frames, [32.0 MB-64.0 MB]: 88576 frames, [64.0 MB-128.0 MB]: 422859 frames, [128.0 MB-256.0 MB]: 350691 frames
  920.       Requested Block Size 16.0 MB
  921.       Peak Block count 11
  922.       Peak Allocated memory 159.3 MB
  923.       Peak Large allocation bytes 36.0 MB
  924.     [ALLOC_DEFAULT_THREAD]
  925.       Peak usage frame count: [16.0 MB-32.0 MB]: 10044 frames, [32.0 MB-64.0 MB]: 14424 frames, [64.0 MB-128.0 MB]: 78641 frames, [128.0 MB-256.0 MB]: 525776 frames, [256.0 MB-0.50 GB]: 244739 frames
  926.       Requested Block Size 16.0 MB
  927.       Peak Block count 21
  928.       Peak Allocated memory 310.3 MB
  929.       Peak Large allocation bytes 52.0 MB
  930. [ALLOC_TEMP_JOB_1_FRAME]
  931.   Initial Block Size 2.0 MB
  932.   Used Block Count 1
  933.   Overflow Count (too large) 0
  934.   Overflow Count (full) 0
  935. [ALLOC_TEMP_JOB_2_FRAMES]
  936.   Initial Block Size 2.0 MB
  937.   Used Block Count 1
  938.   Overflow Count (too large) 0
  939.   Overflow Count (full) 0
  940. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  941.   Initial Block Size 2.0 MB
  942.   Used Block Count 5
  943.   Overflow Count (too large) 0
  944.   Overflow Count (full) 0
  945. [ALLOC_TEMP_JOB_ASYNC (Background)]
  946.   Initial Block Size 1.0 MB
  947.   Used Block Count 10
  948.   Overflow Count (too large) 0
  949.   Overflow Count (full) 0
  950. [ALLOC_GFX] Dual Thread Allocator
  951.   Peak main deferred allocation count 204
  952.     [ALLOC_BUCKET]
  953.       Large Block size 4.0 MB
  954.       Used Block count 1
  955.       Peak Allocated bytes 4.0 MB
  956.       Failed Allocations. Bucket layout:
  957.         16B: 3 Subsections = 3072 buckets. Failed count: 4258030
  958.         32B: 20 Subsections = 10240 buckets. Failed count: 3724451
  959.         48B: 30 Subsections = 10240 buckets. Failed count: 2465703
  960.         64B: 75 Subsections = 19200 buckets. Failed count: 2615803
  961.         80B: 21 Subsections = 4300 buckets. Failed count: 1677856
  962.         96B: 84 Subsections = 14336 buckets. Failed count: 626164
  963.         112B: 11 Subsections = 1609 buckets. Failed count: 502006
  964.         128B: 12 Subsections = 1536 buckets. Failed count: 761703
  965.     [ALLOC_GFX_MAIN]
  966.       Peak usage frame count: [32.0 KB-64.0 KB]: 1175 frames, [64.0 KB-128.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 36506 frames, [0.5 MB-1.0 MB]: 42653 frames, [1.0 MB-2.0 MB]: 1438 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 8 frames, [8.0 MB-16.0 MB]: 81347 frames, [16.0 MB-32.0 MB]: 3 frames, [32.0 MB-64.0 MB]: 710491 frames
  967.       Requested Block Size 16.0 MB
  968.       Peak Block count 3
  969.       Peak Allocated memory 33.5 MB
  970.       Peak Large allocation bytes 0 B
  971.     [ALLOC_GFX_THREAD]
  972.       Peak usage frame count: [8.0 KB-16.0 KB]: 1061 frames, [128.0 KB-256.0 KB]: 4 frames, [256.0 KB-0.5 MB]: 8644 frames, [0.5 MB-1.0 MB]: 48 frames, [1.0 MB-2.0 MB]: 141 frames, [2.0 MB-4.0 MB]: 64979 frames, [4.0 MB-8.0 MB]: 1176 frames, [8.0 MB-16.0 MB]: 1310 frames, [16.0 MB-32.0 MB]: 2201 frames, [32.0 MB-64.0 MB]: 443 frames, [64.0 MB-128.0 MB]: 40530 frames, [128.0 MB-256.0 MB]: 753087 frames
  973.       Requested Block Size 16.0 MB
  974.       Peak Block count 14
  975.       Peak Allocated memory 217.5 MB
  976.       Peak Large allocation bytes 0 B
  977. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  978.   Peak main deferred allocation count 1470
  979.     [ALLOC_BUCKET]
  980.       Large Block size 4.0 MB
  981.       Used Block count 1
  982.       Peak Allocated bytes 4.0 MB
  983.       Failed Allocations. Bucket layout:
  984.         16B: 3 Subsections = 3072 buckets. Failed count: 4258030
  985.         32B: 20 Subsections = 10240 buckets. Failed count: 3724451
  986.         48B: 30 Subsections = 10240 buckets. Failed count: 2465703
  987.         64B: 75 Subsections = 19200 buckets. Failed count: 2615803
  988.         80B: 21 Subsections = 4300 buckets. Failed count: 1677856
  989.         96B: 84 Subsections = 14336 buckets. Failed count: 626164
  990.         112B: 11 Subsections = 1609 buckets. Failed count: 502006
  991.         128B: 12 Subsections = 1536 buckets. Failed count: 761703
  992.     [ALLOC_CACHEOBJECTS_MAIN]
  993.       Peak usage frame count: [1.0 MB-2.0 MB]: 9923 frames, [2.0 MB-4.0 MB]: 67258 frames, [4.0 MB-8.0 MB]: 4513 frames, [8.0 MB-16.0 MB]: 40293 frames, [16.0 MB-32.0 MB]: 751637 frames
  994.       Requested Block Size 4.0 MB
  995.       Peak Block count 5
  996.       Peak Allocated memory 30.2 MB
  997.       Peak Large allocation bytes 13.4 MB
  998.     [ALLOC_CACHEOBJECTS_THREAD]
  999.       Peak usage frame count: [1.0 MB-2.0 MB]: 3 frames, [2.0 MB-4.0 MB]: 119 frames, [4.0 MB-8.0 MB]: 3303 frames, [8.0 MB-16.0 MB]: 6194 frames, [16.0 MB-32.0 MB]: 64819 frames, [32.0 MB-64.0 MB]: 2651 frames, [64.0 MB-128.0 MB]: 394 frames, [128.0 MB-256.0 MB]: 1706 frames, [256.0 MB-0.50 GB]: 794435 frames
  1000.       Requested Block Size 4.0 MB
  1001.       Peak Block count 112
  1002.       Peak Allocated memory 504.1 MB
  1003.       Peak Large allocation bytes 118.5 MB
  1004. [ALLOC_TYPETREE] Dual Thread Allocator
  1005.   Peak main deferred allocation count 0
  1006.     [ALLOC_BUCKET]
  1007.       Large Block size 4.0 MB
  1008.       Used Block count 1
  1009.       Peak Allocated bytes 4.0 MB
  1010.       Failed Allocations. Bucket layout:
  1011.         16B: 3 Subsections = 3072 buckets. Failed count: 4258030
  1012.         32B: 20 Subsections = 10240 buckets. Failed count: 3724451
  1013.         48B: 30 Subsections = 10240 buckets. Failed count: 2465703
  1014.         64B: 75 Subsections = 19200 buckets. Failed count: 2615803
  1015.         80B: 21 Subsections = 4300 buckets. Failed count: 1677856
  1016.         96B: 84 Subsections = 14336 buckets. Failed count: 626164
  1017.         112B: 11 Subsections = 1609 buckets. Failed count: 502006
  1018.         128B: 12 Subsections = 1536 buckets. Failed count: 761703
  1019.     [ALLOC_TYPETREE_MAIN]
  1020.       Peak usage frame count: [0-1.0 KB]: 1177 frames, [1.0 KB-2.0 KB]: 25571 frames, [4.0 KB-8.0 KB]: 369832 frames, [8.0 KB-16.0 KB]: 60179 frames, [16.0 KB-32.0 KB]: 416865 frames
  1021.       Requested Block Size 2.0 MB
  1022.       Peak Block count 1
  1023.       Peak Allocated memory 31.4 KB
  1024.       Peak Large allocation bytes 0 B
  1025.     [ALLOC_TYPETREE_THREAD]
  1026.       Peak usage frame count: [256.0 KB-0.5 MB]: 1 frames, [0.5 MB-1.0 MB]: 3 frames, [1.0 MB-2.0 MB]: 644 frames, [2.0 MB-4.0 MB]: 73493 frames, [4.0 MB-8.0 MB]: 55598 frames, [8.0 MB-16.0 MB]: 743885 frames
  1027.       Requested Block Size 2.0 MB
  1028.       Peak Block count 5
  1029.       Peak Allocated memory 8.5 MB
  1030.       Peak Large allocation bytes 0 B
  1031.