- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/BombRushCyberfunk/Bomb Rush Cyberfunk_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/BombRushCyberfunk/MonoBleedingEdge/etc'
- Initialize engine version: 2021.3.27f1 (ca3ffb99bcc6)
- [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/BombRushCyberfunk/Bomb Rush Cyberfunk_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1; jobified=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
- Vendor: NVIDIA
- VRAM: 6043 MB
- Driver: 31.0.15.3699
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.248 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.372000 ms
- Core.Awake(): Version: 1.0.19735
- Core.Awake(): Initial quality setting: Ultra
- Core.Awake(): Initial resolution: 3840 x 2160 @ 60Hz
- Core.Awake(): Initial language: English
- Core.Awake(): Platform data loaded: WindowsPlatformData
- Joystick connected ("Controller (XBOX 360 For Windows)").
- Joystick reconnected ("Controller (XBOX 360 For Windows)").
- <RI.Hid> Failed to create device file:
- e7 All pipe instances are busy.
- <RI.Hid> Failed to create device file:
- e7 All pipe instances are busy.
- <RI.Hid> Failed to create device file:
- e7 All pipe instances are busy.
- <RI.Hid> Failed to create device file:
- e7 All pipe instances are busy.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 20)
- Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 9280.
- Total: 19.940400 ms (FindLiveObjects: 0.653000 ms CreateObjectMapping: 0.312300 ms MarkObjects: 18.902600 ms DeleteObjects: 0.072100 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 20)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 9280.
- Total: 18.895000 ms (FindLiveObjects: 0.630300 ms CreateObjectMapping: 0.242800 ms MarkObjects: 17.970400 ms DeleteObjects: 0.051100 ms)
- Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha, Cutoff)': fallback shader 'Transparent' not found
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (41)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (38)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (15)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (14)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (40)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (15)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (14)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_East/Buildings/MallRightCorner/SQ_ResidenceBlock02"
- Unloading 3 Unused Serialized files (Serialized files now loaded: 20)
- Unloading 3187 unused Assets to reduce memory usage. Loaded Objects now: 9321.
- Total: 24.958200 ms (FindLiveObjects: 1.028100 ms CreateObjectMapping: 0.506900 ms MarkObjects: 17.920400 ms DeleteObjects: 5.502200 ms)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/MallEntrance/M_MaintenanceShaft (9)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/TGreenBox (4)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/MallEntrance/M_BigWallMetal (12)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/MallEntrance/M_BigWallMetal (8)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/MallEntrance/M_SpottedWall (5)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/MallEntrance/M_PillarWhite (9)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_Center/Square_Center_Buildings/BreakableOffice/BarredOfficeBlue (38)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_Center/Square_Center_Buildings/BreakableOffice/BarredOfficeBlue (41)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/TGreenBox (6)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_Center/Square_Center_Buildings/BreakableOffice/BarredOfficeBlue (40)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_BackAlley/Square_BackAlley_Buildings/DH_BrownBox (33)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_BackAlley/Square_BackAlley_Buildings/DH_BrownBox (37)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_BackAlley/Square_BackAlley_Buildings/DH_BrownBox (36)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_Entrance/Square_Entrance_Base/Ground Elements/Walls_EntranceAlley (5)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_Entrance/Square_Entrance_Base/Ground Elements/Walls_EntranceAlley (4)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/TGreenBox (7)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_East/Square_East_Buildings/MallSquareBottom/MallSquareBottomCut/TGreenBox (8)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_Center/Square_Center_Buildings/Backalley West Front/DH_BrownBox (39)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Square_Chunks/Square_Center/Square_Center_Buildings/Backalley West Front/Tower_OfficeTileSmall (20)"
- Unloading 2 Unused Serialized files (Serialized files now loaded: 20)
- Unloading 1951 unused Assets to reduce memory usage. Loaded Objects now: 9320.
- Total: 24.461200 ms (FindLiveObjects: 0.925200 ms CreateObjectMapping: 0.363900 ms MarkObjects: 18.108100 ms DeleteObjects: 5.063400 ms)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (3)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/Osaka_Side40m (10)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_BeamHor02 (6)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/Osaka_Side40m (11)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_BeamHor02 (7)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/BaseStructures_OsakaDream/OsakaDreamAssets/3StepFinish/EntranceGate (1)/Shop06 (15)/Shop6Front/Shop6Ad"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (5)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/Gameplay_OsakaDream/IamGlassHi/SecretBoostBreakableGlassDoorBig (5)/SGBluePillarLeft"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Gates/Buildings/TheRedKnife/OS_RedShardBase02 (1)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (6)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_BeamHor02 (8)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaStart/NotVisibleFromBridge/Buildings_OsakaStart/North/Buildings/OS_ApartmentBlock01 (6)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaBridge/OsakaBridgeNotVisibleFromStart/GameplayElements_OsakaBridgeNotVisibleFromStart/fences/OsakaBalustradeS (45)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/BaseStructures_OsakaDream/OsakaDreamAssets/GoldRidgeOsakaPathway (8)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaBridge/GoldenGaiDistrictNotVisibleFromPit/GoldenGaiDistrict/OS_BottomBox6Big (8)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/BaseStructures_OsakaDream/OsakaDreamAssets/3StepFinish/EntranceGate (1)/Shop06 (15)/Shop6Front/Shop6Side"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/BaseStructures_OsakaDream/OsakaDreamAssets/3StepFinish/EntranceGate (1)/Shop06 (13)/Shop6Front/Shop6Side"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (6)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaTopStreet/Buildings_OsakaTopStreet/OS_OfficeBlockSmall (29)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Gates/Buildings/TheRedKnife/OS_RedShardBase02 (2)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaMidStreet/Buildings_OsakaMidStreet/Mid/OS_OfficeBlockSmall (13)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (7)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaMidStreet/Buildings_OsakaMidStreet/EntranceLeft/OS_MusicStore_Base (25)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (7)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaMidStreet/OsakaMidStreetC/Props_OsakaMidStreetC/propsRightB/MascotPhoneyPoint/Hand001"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/BaseStructures_OsakaDream/OsakaDreamAssets/3StepFinish/EntranceGate (1)/Shop06 (13)/Shop6Front/Shop6Ad"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaBridge/OsakaBridgeNotVisibleFromStart/Buildings_OsakaBridgeNotVisibleFromStart/HO_RoofBox01 (18)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (5)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaRedStreet/Entry/Buildings_OsakaRedStreet_Beginning/OS_ApartmentBlock01 (14)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPathway/NotVisibleFromPit/Buildings_OsakaPathway/OS_ApartmentBlock01 (13)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaTopStreet/Buildings_OsakaTopStreet/EntranceLeft/Spices/MascotPhoneyPoint/Hand001"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Plane (1)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaRedStreet/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (15)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaMidStreet/BaseStructures_OsakaMidStreet/Sidewalks/Osaka_ColumnTri (1)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/South/OS_ResidenceBlock01 (13)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_BeamHor02 (3)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Gates/Buildings/TheRedKnife/OS_RedShardBase02"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Gates/Buildings/TheRedKnife/OS_RedShardBase02 (3)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Plane"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_PyramidBaseBlock (3)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/PM_BeamHor02 (3)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaBridge/OsakaBridgeNotVisibleFromStart/GameplayElements_OsakaBridgeNotVisibleFromStart/fences/OsakaBalustradeS (44)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaBridge/OsakaBridgeNotVisibleFromStart/GameplayElements_OsakaBridgeNotVisibleFromStart/fences/OsakaBalustradeS (46)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaStart/NotVisibleFromBridge/Buildings_OsakaStart/North/Buildings/GameObject/Osaka_ColumnTri (8)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/South/Osaka_BRect (7)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/OsakaUndergroundMall/Buildings_OsakaUnderground/BreakRoom/Structures/Osaka_Side40m (12)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaTopStreet/Buildings_OsakaTopStreet/OS_OfficeBlockSmall (30)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (8)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaPit/Buildings_OsakaPit/Gates/Buildings/TheRedKnife/OS_RedShardBase02 (4)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/Dream_Encounter/DeathZoneTeleporter/trigger (8)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaMidStreet/Buildings_OsakaMidStreet/Mid/OS_ApartmentBlock01 (15)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "StageChunks/OsakaDreamMain/Gameplay_OsakaDream/IamGlassHi/SecretBoostBreakableGlassDoorBig (4)/SGBluePillarLeft"
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- fail combo encounter
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Failed to create agent because it is not close enough to the NavMesh
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s4/ch5s4_Offset/Other/dreamWarehouseCutsceneBlockout/DreamWarehouse/Osaka_Side40m (6)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s4/ch5s4_Offset/Other/dreamWarehouseCutsceneBlockout/DreamWarehouse/Osaka_Side40m (8)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s4/ch5s4_Offset/Other/dreamWarehouseCutsceneBlockout/DreamWarehouse/Osaka_Side40m (7)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s4/ch5s4_Offset/Other/dreamWarehouseCutsceneBlockout/DreamWarehouse/Osaka_Side40m (9)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s4/ch5s4_Offset/Other/dreamWarehouseCutsceneBlockout/DreamWarehouse/M_GreenTile (166)"
- Couldn't create a Convex Mesh from source mesh "Sphere" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s6c/DreamWarehouse/Osaka_Side40m (6)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s6c/DreamWarehouse/Osaka_Side40m (7)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s6c/DreamWarehouse/Osaka_Side40m (8)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "storyOsaka/Chapter5/ch5s6c/DreamWarehouse/Osaka_Side40m (9)"
- Unloading 2 Unused Serialized files (Serialized files now loaded: 20)
- Unloading 7684 unused Assets to reduce memory usage. Loaded Objects now: 9321.
- Total: 45.558800 ms (FindLiveObjects: 1.511000 ms CreateObjectMapping: 1.175900 ms MarkObjects: 14.297200 ms DeleteObjects: 28.574000 ms)
- Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha, Cutoff)': fallback shader 'Transparent' not found
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (41)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (38)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (15)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (14)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (40)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (15)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (14)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_East/Buildings/MallRightCorner/SQ_ResidenceBlock02"
- Unloading 2 Unused Serialized files (Serialized files now loaded: 20)
- Unloading 3196 unused Assets to reduce memory usage. Loaded Objects now: 9323.
- Total: 27.745900 ms (FindLiveObjects: 1.153200 ms CreateObjectMapping: 0.901800 ms MarkObjects: 18.462000 ms DeleteObjects: 7.228200 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 20)
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 9327.
- Total: 14.353400 ms (FindLiveObjects: 0.764300 ms CreateObjectMapping: 0.256000 ms MarkObjects: 13.265200 ms DeleteObjects: 0.067300 ms)
- Shader 'Easy Decal/ED Standard (Metallic, Vertex Alpha, Cutoff)': fallback shader 'Transparent' not found
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (41)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (38)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (15)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (14)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_Center/Buildings/BreakableOffice/BarredOfficeBlue (40)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (15)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_OsakaChunk/Story_Cherry/Buildings_OsakaRedStreet/OS_ApartmentBlock01 (14)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Story_SquareChunk/Story_SquareCopy/SquareCOPY/Square_East/Buildings/MallRightCorner/SQ_ResidenceBlock02"
- Unloading 2 Unused Serialized files (Serialized files now loaded: 20)
- Unloading 3186 unused Assets to reduce memory usage. Loaded Objects now: 9327.
- Total: 26.541100 ms (FindLiveObjects: 1.181400 ms CreateObjectMapping: 0.812400 ms MarkObjects: 17.543300 ms DeleteObjects: 7.003400 ms)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/WallBlocks (11)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/WallBlocks (13)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/DreamMain/DH_DreamBuildings/PoloLongBuilding (1)/Tower_OfficeTileSmall (36)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/GreenShop (3)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/GreenShop (2)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/GreenShop (8)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/ApartmentBlock01 (2)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/ApartmentBlock01 (3)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/GreenShop (7)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/ApartmentBlock01 (1)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/openHill/Buildings_OpenHill/LBuilding (1)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/DreamMain/DH_DreamBuildings/PoloLongBuilding (1)/Tower_OfficeTileSmall (21)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/PM_BeamVert01 (13)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/PM_BeamVert01 (15)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/Osaka_Side40m (8)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/CityBottomBox1 (4)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/CityBottomBox1 (8)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/Osaka_Side40m (7)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/DH_RoofVent (1)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/DH_RoofVent (7)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/DH_RoofVent (5)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/DH_RoofVent (4)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/DH_RoofVent (6)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/DH_RoofVent (2)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/DH_RoofVent (3)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/DH_RoofVent"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/DreamMain/DH_DreamGameplay/DeathZoneCameras/CameraZone (1)/trigger (3)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/ApartmentBlock01 (4)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/GreenShop (4)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/downhill1/Buildings_downhill1/RedBlockyBlock/DH__OfficeBlockSmall (51)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/DreamMain/DH_DreamBuildings/DH_MWallTileWhite (35)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/PoolArea/walls (2)/Sprite (78)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/court/Buildings_court/RedHouse/DH__OfficeBlockSmall (46)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/court/Buildings_court/RedHouse/DH__OfficeBlockSmall (43)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/openHill/Buildings_OpenHill/LBuilding (2)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/downhill2/Gameplay_downhill2/SecretBoostBreakableGlassDoorBig/SGBluePillarLeft"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/ApartmentBlock01 (5)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/WallBlocks (8)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/WallBlocks (10)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/WallBlocks (9)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/GreenShop (11)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/GreenShop (15)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/DreamMain/DH_DreamBuildings/DH__OfficeBlockSmall (58)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/DreamMain/DH_DreamBuildings/PoloLongBuilding (1)/Tower_OfficeTileSmall (24)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/WallElements"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/PM_BeamVert01 (13)/PM_GridHor"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/PM_BeamVert01 (15)/PM_GridHor"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/DreamMain/DH_DreamBuildings/PoloLongBuilding (1)/Tower_OfficeTileSmall (19)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/MonorailDepot/Structures_MonorailDepot/Osaka_Side40m (6)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/downhill1/Buildings_downhill1/RedBlockyBlock/DH__OfficeBlockSmall (46)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/catacombs/Everything_catacombs/GreenShop (9)"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "stageChunks/openHill/Buildings_OpenHill/LBuilding (3)"
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Can not play a disabled audio source
- Unloading 2 Unused Serialized files (Serialized files now loaded: 20)
- Unloading 3735 unused Assets to reduce memory usage. Loaded Objects now: 9322.
- Total: 30.008600 ms (FindLiveObjects: 1.077200 ms CreateObjectMapping: 0.642200 ms MarkObjects: 18.009100 ms DeleteObjects: 10.279700 ms)
- Core.HandleApplicationQuit(): Found exception while quitting game:
- Exception: Could not finish saving to safe file, the thread was aborted prematurely!
- at Reptile.Core.WriteToSaveFiles () [0x0007c] in <7345fce7059547939a5116969ab1b9e1>:0
- at Reptile.Core.HandleApplicationQuit () [0x00006] in <7345fce7059547939a5116969ab1b9e1>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Reptile.Core:HandleApplicationQuit()
- Reptile.Core:OnApplicationQuit()
- Setting up 4 worker threads for Enlighten.
- Memory Statistics:
- [ALLOC_TEMP_TLS] TLS Allocator
- StackAllocators :
- [ALLOC_TEMP_MAIN]
- Peak usage frame count: [0-1.0 KB]: 71028 frames, [1.0 KB-2.0 KB]: 278 frames, [2.0 KB-4.0 KB]: 3 frames, [4.0 KB-8.0 KB]: 10850 frames, [8.0 KB-16.0 KB]: 7106 frames, [16.0 KB-32.0 KB]: 19489 frames, [32.0 KB-64.0 KB]: 94415 frames, [64.0 KB-128.0 KB]: 132623 frames, [128.0 KB-256.0 KB]: 9286 frames, [256.0 KB-0.5 MB]: 67707 frames, [0.5 MB-1.0 MB]: 40259 frames, [1.0 MB-2.0 MB]: 420578 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 1 frames
- Initial Block Size 4.0 MB
- Current Block Size 4.4 MB
- Peak Allocated Bytes 4.2 MB
- Overflow Count 0
- [ALLOC_TEMP_Loading.AsyncRead]
- Initial Block Size 64.0 KB
- Current Block Size 128.0 KB
- Peak Allocated Bytes 128.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Loading.PreloadManager]
- Initial Block Size 256.0 KB
- Current Block Size 0.5 MB
- Peak Allocated Bytes 511.9 KB
- Overflow Count 83930
- [ALLOC_TEMP_Background Job.Worker 8]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 14.3 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 6]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 188.6 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 0]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 188.6 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 10]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 8.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 9]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 9.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 5]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 188.6 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 14]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 13.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 6]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 7.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 4]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 188.6 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 3]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 188.6 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 12]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 14.3 KB
- Overflow Count 0
- [ALLOC_TEMP_EnlightenWorker] x 4
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 15]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 14.9 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 1]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 14.9 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 2]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 14.3 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 7]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 13.1 KB
- Overflow Count 0
- [ALLOC_TEMP_UnityGfxDeviceWorker]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 16.4 KB
- Overflow Count 0
- [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 5]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 14.3 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 13]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 14.9 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 1]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 188.6 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 2]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 188.6 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 3]
- Initial Block Size 32.0 KB
- Current Block Size 56.0 KB
- Peak Allocated Bytes 52.5 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 11]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 7.1 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 0]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 14.9 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 4]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 13.1 KB
- Overflow Count 0
- [ALLOC_TEMP_BatchDeleteObjects]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_DEFAULT] Dual Thread Allocator
- Peak main deferred allocation count 50610
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 3 Subsections = 3072 buckets. Failed count: 4258030
- 32B: 20 Subsections = 10240 buckets. Failed count: 3724451
- 48B: 30 Subsections = 10240 buckets. Failed count: 2465703
- 64B: 75 Subsections = 19200 buckets. Failed count: 2615803
- 80B: 21 Subsections = 4300 buckets. Failed count: 1677856
- 96B: 84 Subsections = 14336 buckets. Failed count: 626164
- 112B: 11 Subsections = 1609 buckets. Failed count: 502006
- 128B: 12 Subsections = 1536 buckets. Failed count: 761703
- [ALLOC_DEFAULT_MAIN]
- Peak usage frame count: [8.0 MB-16.0 MB]: 10275 frames, [16.0 MB-32.0 MB]: 1223 frames, [32.0 MB-64.0 MB]: 88576 frames, [64.0 MB-128.0 MB]: 422859 frames, [128.0 MB-256.0 MB]: 350691 frames
- Requested Block Size 16.0 MB
- Peak Block count 11
- Peak Allocated memory 159.3 MB
- Peak Large allocation bytes 36.0 MB
- [ALLOC_DEFAULT_THREAD]
- Peak usage frame count: [16.0 MB-32.0 MB]: 10044 frames, [32.0 MB-64.0 MB]: 14424 frames, [64.0 MB-128.0 MB]: 78641 frames, [128.0 MB-256.0 MB]: 525776 frames, [256.0 MB-0.50 GB]: 244739 frames
- Requested Block Size 16.0 MB
- Peak Block count 21
- Peak Allocated memory 310.3 MB
- Peak Large allocation bytes 52.0 MB
- [ALLOC_TEMP_JOB_1_FRAME]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_2_FRAMES]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
- Initial Block Size 2.0 MB
- Used Block Count 5
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_ASYNC (Background)]
- Initial Block Size 1.0 MB
- Used Block Count 10
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_GFX] Dual Thread Allocator
- Peak main deferred allocation count 204
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 3 Subsections = 3072 buckets. Failed count: 4258030
- 32B: 20 Subsections = 10240 buckets. Failed count: 3724451
- 48B: 30 Subsections = 10240 buckets. Failed count: 2465703
- 64B: 75 Subsections = 19200 buckets. Failed count: 2615803
- 80B: 21 Subsections = 4300 buckets. Failed count: 1677856
- 96B: 84 Subsections = 14336 buckets. Failed count: 626164
- 112B: 11 Subsections = 1609 buckets. Failed count: 502006
- 128B: 12 Subsections = 1536 buckets. Failed count: 761703
- [ALLOC_GFX_MAIN]
- Peak usage frame count: [32.0 KB-64.0 KB]: 1175 frames, [64.0 KB-128.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 36506 frames, [0.5 MB-1.0 MB]: 42653 frames, [1.0 MB-2.0 MB]: 1438 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 8 frames, [8.0 MB-16.0 MB]: 81347 frames, [16.0 MB-32.0 MB]: 3 frames, [32.0 MB-64.0 MB]: 710491 frames
- Requested Block Size 16.0 MB
- Peak Block count 3
- Peak Allocated memory 33.5 MB
- Peak Large allocation bytes 0 B
- [ALLOC_GFX_THREAD]
- Peak usage frame count: [8.0 KB-16.0 KB]: 1061 frames, [128.0 KB-256.0 KB]: 4 frames, [256.0 KB-0.5 MB]: 8644 frames, [0.5 MB-1.0 MB]: 48 frames, [1.0 MB-2.0 MB]: 141 frames, [2.0 MB-4.0 MB]: 64979 frames, [4.0 MB-8.0 MB]: 1176 frames, [8.0 MB-16.0 MB]: 1310 frames, [16.0 MB-32.0 MB]: 2201 frames, [32.0 MB-64.0 MB]: 443 frames, [64.0 MB-128.0 MB]: 40530 frames, [128.0 MB-256.0 MB]: 753087 frames
- Requested Block Size 16.0 MB
- Peak Block count 14
- Peak Allocated memory 217.5 MB
- Peak Large allocation bytes 0 B
- [ALLOC_CACHEOBJECTS] Dual Thread Allocator
- Peak main deferred allocation count 1470
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 3 Subsections = 3072 buckets. Failed count: 4258030
- 32B: 20 Subsections = 10240 buckets. Failed count: 3724451
- 48B: 30 Subsections = 10240 buckets. Failed count: 2465703
- 64B: 75 Subsections = 19200 buckets. Failed count: 2615803
- 80B: 21 Subsections = 4300 buckets. Failed count: 1677856
- 96B: 84 Subsections = 14336 buckets. Failed count: 626164
- 112B: 11 Subsections = 1609 buckets. Failed count: 502006
- 128B: 12 Subsections = 1536 buckets. Failed count: 761703
- [ALLOC_CACHEOBJECTS_MAIN]
- Peak usage frame count: [1.0 MB-2.0 MB]: 9923 frames, [2.0 MB-4.0 MB]: 67258 frames, [4.0 MB-8.0 MB]: 4513 frames, [8.0 MB-16.0 MB]: 40293 frames, [16.0 MB-32.0 MB]: 751637 frames
- Requested Block Size 4.0 MB
- Peak Block count 5
- Peak Allocated memory 30.2 MB
- Peak Large allocation bytes 13.4 MB
- [ALLOC_CACHEOBJECTS_THREAD]
- Peak usage frame count: [1.0 MB-2.0 MB]: 3 frames, [2.0 MB-4.0 MB]: 119 frames, [4.0 MB-8.0 MB]: 3303 frames, [8.0 MB-16.0 MB]: 6194 frames, [16.0 MB-32.0 MB]: 64819 frames, [32.0 MB-64.0 MB]: 2651 frames, [64.0 MB-128.0 MB]: 394 frames, [128.0 MB-256.0 MB]: 1706 frames, [256.0 MB-0.50 GB]: 794435 frames
- Requested Block Size 4.0 MB
- Peak Block count 112
- Peak Allocated memory 504.1 MB
- Peak Large allocation bytes 118.5 MB
- [ALLOC_TYPETREE] Dual Thread Allocator
- Peak main deferred allocation count 0
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 3 Subsections = 3072 buckets. Failed count: 4258030
- 32B: 20 Subsections = 10240 buckets. Failed count: 3724451
- 48B: 30 Subsections = 10240 buckets. Failed count: 2465703
- 64B: 75 Subsections = 19200 buckets. Failed count: 2615803
- 80B: 21 Subsections = 4300 buckets. Failed count: 1677856
- 96B: 84 Subsections = 14336 buckets. Failed count: 626164
- 112B: 11 Subsections = 1609 buckets. Failed count: 502006
- 128B: 12 Subsections = 1536 buckets. Failed count: 761703
- [ALLOC_TYPETREE_MAIN]
- Peak usage frame count: [0-1.0 KB]: 1177 frames, [1.0 KB-2.0 KB]: 25571 frames, [4.0 KB-8.0 KB]: 369832 frames, [8.0 KB-16.0 KB]: 60179 frames, [16.0 KB-32.0 KB]: 416865 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 31.4 KB
- Peak Large allocation bytes 0 B
- [ALLOC_TYPETREE_THREAD]
- Peak usage frame count: [256.0 KB-0.5 MB]: 1 frames, [0.5 MB-1.0 MB]: 3 frames, [1.0 MB-2.0 MB]: 644 frames, [2.0 MB-4.0 MB]: 73493 frames, [4.0 MB-8.0 MB]: 55598 frames, [8.0 MB-16.0 MB]: 743885 frames
- Requested Block Size 2.0 MB
- Peak Block count 5
- Peak Allocated memory 8.5 MB
- Peak Large allocation bytes 0 B
Undefined
By: Guest | Date: Aug 27 2023 22:03 | Format: None | Expires: never | Size: 78 KB | Hits: 217
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